Community Health Reports
An instant read on toxicity in your game. Track trends, monitor incidents in realtime, and see exactly which categories are hurting retention.
PlaySafe cuts toxic behavior by over 95% in F2P games with millions of players.
1M+ voice hours moderated this month
Already protecting communities at






Set the tone from day one.
An instant read on toxicity in your game. Track trends, monitor incidents in realtime, and see exactly which categories are hurting retention.
Watch voice and text chat as it happens. Spot patterns, escalate edge cases, and tune policies without waiting for a weekly review.
One lightweight SDK, any engine. Most studios catch their first incident the same day they integrate.
Ask players what they actually want, inside the game itself. Capture sentiment, prioritize the right fixes, and close the loop.
AI-powered NPCs that gather feedback, triage bug reports, and answer player questions in your studio's voice.
Sync moderation actions, incidents, and player reports into Discord so your community team works where they already live.
Wire PlaySafe into your game in an afternoon. Most studios catch their first toxic incident the same day.
Create an account, invite your moderation team, and pick a starting plan. Five minutes.
Use the visual policy editor to define what's tolerated and what isn't. No rule writing, no per-incident triage.
One SDK, any engine. Most studios are wired up in an afternoon.
PlaySafe flags, mutes, and bans toxic players within seconds, 24/7. You get back to building the game.
Two minutes through the moderation console, Action Policies, and the live community health dashboard.
"I used to be afraid of turning my mic on in games before because I hear that people could be mean. A few weeks ago, after seeing a message on discord about toxic players getting banned, I decided to give it a shot. Everyone was nice. I loved it!"
"This game is so good!"
"I played once and already made friends!"
Built by F2P game devs. Cut moderation costs by up to 75% without trading away accuracy.
Your first 100 voice hours every month, free. Run the whole stack with zero commitment.
For live games past 100 free hours. Pay only for what you moderate.
Volume-optimized pricing and dedicated support for studios at millions-of-player scale.
PlaySafe is built by the studio behind Big Ballers VR. We know what it takes to keep millions of players happy, because we do it every day in our own games.
Founded Doge Labs VR in 2021 and shipped Big Ballers VR and Animal Rivals into two of the top games on Quest, reaching millions of players. Sets the product direction for PlaySafe and works directly with studios to keep the moderation experience honest.
Owns the platform that keeps PlaySafe responsive at 500K+ requests per minute. Designed the Cloudflare Workers, Durable Objects, and edge data architecture that lets moderation actions land within seconds of an incident.
Previously Senior Software Engineer at Roblox and Wikipedia, with more than a decade of experience as a software engineer. Ships the full PlaySafe stack end to end: the SDK, the moderation pipeline, and the studio dashboard.
Don't see your question? Request access and our team will get back to you in 24 hours.
PlaySafe has historically cut toxic behavior by over 95% in F2P games with millions of players. The pipeline currently moderates 1M+ voice hours per month at sub-5-second latency, across studios serving 6M+ players combined.
The first 100 voice hours every month are free. After that, Scale is $0.05 per voice hour with no commitment. Studios with 10K+ MAU qualify for custom volume pricing — the goal is for moderation to never cost more than your hosting bill.
PlaySafe is engine-agnostic. A lightweight SDK plus REST and webhook integrations work with Unity, Unreal, and custom engines. Most studios are integrated in an afternoon.
20+ languages on the Scale plan, with region-aware policies and routing. The Launch plan covers 5 languages including English.
PlaySafe was built inside F2P games, not retrofitted onto them. The models are tuned for in-game voice, the action policies are designed around live-service ops, and the pricing is built to match F2P unit economics instead of enterprise contracts.