PlaySafe PlaySafe
AI Community Moderation for F2P Games

Stop toxic behavior within 5 seconds of an incident.

PlaySafe cuts toxic behavior by over 95% in F2P games with millions of players.

1M+ voice hours moderated this month

6M+
Players protected
85K
Moderation actions
14M+
Voice hours monitored

Already protecting communities at

NormcoreBig Ballers VRAnimal RivalsDigigodsChonksWizherdMonkee
Explore features

Stop toxicity now.
Build thriving gaming communities.

Set the tone from day one.

Community Health Reports

An instant read on toxicity in your game. Track trends, monitor incidents in realtime, and see exactly which categories are hurting retention.

Live moderation feed

Watch voice and text chat as it happens. Spot patterns, escalate edge cases, and tune policies without waiting for a weekly review.

Drop-in SDK

One lightweight SDK, any engine. Most studios catch their first incident the same day they integrate.

In-game player polls

Ask players what they actually want, inside the game itself. Capture sentiment, prioritize the right fixes, and close the loop.

Senseis (AI NPCs)

AI-powered NPCs that gather feedback, triage bug reports, and answer player questions in your studio's voice.

Discord bot

Sync moderation actions, incidents, and player reports into Discord so your community team works where they already live.

How it works

Live in an afternoon. Working in seconds.

Wire PlaySafe into your game in an afternoon. Most studios catch their first toxic incident the same day.

  1. 01

    Spin up your workspace

    Create an account, invite your moderation team, and pick a starting plan. Five minutes.

  2. 02

    Describe your community

    Use the visual policy editor to define what's tolerated and what isn't. No rule writing, no per-incident triage.

  3. 03

    Drop in the SDK

    One SDK, any engine. Most studios are wired up in an afternoon.

  4. 04

    Get your time back

    PlaySafe flags, mutes, and bans toxic players within seconds, 24/7. You get back to building the game.

Product demo

See PlaySafe in action.

Two minutes through the moderation console, Action Policies, and the live community health dashboard.

  • Sub-5-second moderation, live
  • The visual policy editor
  • Realtime community health
What players are saying

See what real players think about PlaySafe-moderated communities.

"I used to be afraid of turning my mic on in games before because I hear that people could be mean. A few weeks ago, after seeing a message on discord about toxic players getting banned, I decided to give it a shot. Everyone was nice. I loved it!"
I
Isaac7
Big Ballers VR Player
"This game is so good!"
L
Lyricse
DigiGods Reviewer
"I played once and already made friends!"
d
deadduckeeey
Animal Rivals Reviewer
F2P optimized pricing

Scale to millions without breaking the bank.

Built by F2P game devs. Cut moderation costs by up to 75% without trading away accuracy.

Launch
Free

Your first 100 voice hours every month, free. Run the whole stack with zero commitment.

  • 100 voice hours per month
  • Automated Action Policies
  • Player reports tracking
  • Incident triaging
  • 5 languages including English
Request Free Access
Most popular
Scale
$0.05 / voice hour

For live games past 100 free hours. Pay only for what you moderate.

  • Unlimited voice hours
  • Automated Action Policies
  • Player reports tracking
  • Incident triaging
  • Over 20 languages
Request Access
Business
Custom

Volume-optimized pricing and dedicated support for studios at millions-of-player scale.

  • Everything in Launch & Scale
  • Dedicated support via Discord or Slack
  • Custom feature development priority
  • Volume-optimized pricing
Contact Sales
Team

Built by people who ship games at scale.

PlaySafe is built by the studio behind Big Ballers VR. We know what it takes to keep millions of players happy, because we do it every day in our own games.

  • Chris Walz, Founder & CEO

    Chris Walz

    Founder & CEO

    Founded Doge Labs VR in 2021 and shipped Big Ballers VR and Animal Rivals into two of the top games on Quest, reaching millions of players. Sets the product direction for PlaySafe and works directly with studios to keep the moderation experience honest.

  • Rich Walz, Chief Infrastructure Officer

    Rich Walz

    Chief Infrastructure Officer

    Owns the platform that keeps PlaySafe responsive at 500K+ requests per minute. Designed the Cloudflare Workers, Durable Objects, and edge data architecture that lets moderation actions land within seconds of an incident.

  • Allan Jeremy, Lead Engineer

    Allan Jeremy

    Lead Engineer

    Previously Senior Software Engineer at Roblox and Wikipedia, with more than a decade of experience as a software engineer. Ships the full PlaySafe stack end to end: the SDK, the moderation pipeline, and the studio dashboard.

FAQs

Frequently asked questions

Don't see your question? Request access and our team will get back to you in 24 hours.

How accurate is PlaySafe at scale?

PlaySafe has historically cut toxic behavior by over 95% in F2P games with millions of players. The pipeline currently moderates 1M+ voice hours per month at sub-5-second latency, across studios serving 6M+ players combined.

What does PlaySafe cost?

The first 100 voice hours every month are free. After that, Scale is $0.05 per voice hour with no commitment. Studios with 10K+ MAU qualify for custom volume pricing — the goal is for moderation to never cost more than your hosting bill.

What engines and platforms does it work with?

PlaySafe is engine-agnostic. A lightweight SDK plus REST and webhook integrations work with Unity, Unreal, and custom engines. Most studios are integrated in an afternoon.

Which languages do you cover?

20+ languages on the Scale plan, with region-aware policies and routing. The Launch plan covers 5 languages including English.

How is this different from a generic content filter?

PlaySafe was built inside F2P games, not retrofitted onto them. The models are tuned for in-game voice, the action policies are designed around live-service ops, and the pricing is built to match F2P unit economics instead of enterprise contracts.